Wartime Concubine Reborn | Sunday, February 01, 2004 - 06:35 pm Defence Helicopters are too strong. with the current 10k attack limit, anyone could build 30k DH's with a few million missiles and be impossible to destroy. same could be said about Intercepters. During the Wartime Concubine Reborn vs Horde and Macalania (The Kill Wartime Concubine Reborn Club), both sides had 30k DH's. Horde and Macalania used the Federation defence to allow Horde's DH's defend Macalania. Wartime Concubine Reborn's defence was centered on 30k DH's with 8 Radar Planes. The Kill Wartime Concubine Reborn Club attacked with 16k tanks, about 80k artillary, and over 200k jeeps. an army of this size should be able to kill just about anyone, but with the 10,000 attack limit they were slaughtered without mercy by Wartime's DH's. Wartime Concubine Reborn attacked with 16k AAMB's, 11k artillary, 20k tanks, 2k MRMB's, 700 LBCM's, 1 Nuke, 9 Strat Bombers, and a Tactical Nuke. this army had no chance against both countries, but the federation defence allowed Macalania (who only had 6k Dh's) to be defended by Horde's 30k DH's. the end result: total annihilation of both offencive armies. Wartime Concubine Reborn and The Kill Wartime Concubine Reborn Club call the war a draw. if the attack limit was removed The Kill Wartime Concubine Reborn Club would have been able to over run Wartime's defences and win. if the deferation defences were reduced, wartime could have been able to attack Macalania and possibly defeat one of them. now if the strengh of the DH's was reduced then a 10k limit might work and still be fair. so now that we all agree that the 10k limit sucks and war is pointless against a smart player or federation, lets talk about attacking a C3 (Computer Controlled Country). there are two types of wars, ground and air. ground wars use tanks and stuff and air uses bombers and missiles. air weapons can be used with ground, but ground can't be used in an air war. ground wars are fought against neighbors or boardering countries and they are cheaper and easier to fight. your first task in a ground war is to eliminate the air force of the defence by using AAMB's and Fighters. since C3's have 5k DH's you will probly need about 10k AAMB's and maybe 5k fighters. attack an undefended town and select attack defence. attack with about 7k AAMB's and all your fighters until the DH's are gone. your second task is destruction. you will need about 25k to 30k tanks to complete this task. start attacking all 1mil pop cities, the capital, all bases and forts. then start destroying the remaining cities, forts, towns, counties and anything that's left until you win the war. you will lose alot of tanks in this campain, just keep attacking. attack the target btw. use artillary to sheild your tanks when attacking bases and heavily defended targets. air wars are fought against everyone that isn't your neighbor. you have to use bombers, attack helicopters, MRM's, and all strategic weapons to kill these countries. this type of warfar takes alot of preperation, tons of weapons, and alot of strategic weapons. there are many tactics for fighting these wars, but for c3's 10,000 AAMB's, 10k AH's, a few thousand MRMB's and about 700 hundred LBC's. about 100 strat bombers works really good as well. eliminate the airforce the same way you did with the ground war. using AAMB's, and fighters. then eliminate the defence batteries in the country. auto defend will re-enforce a target after the attack. so use a city, fort or factory and attack the missiles with AH's or MRMB's. when the concentration of the enemy batteries are low enough at cities, start destroying them with LBC's, bombers, or strat bombers. remember, defencive AAB's destroy bombers and all flying things, anti-missile batteries destroy any incomming missiles, and SRMB's return fire on any missile batteries that attack. destroy targets in the same order as in the ground war. the only way to attack another player is with lots of countries. the goal is not to overwelm and destroy the defence, just run them out of ammo. having lots of slaves is important if you want to attack other players or defend against federations. hope this helps, good luck young dictators. |
Wartime Concubine Reborn | Sunday, February 01, 2004 - 11:22 pm Empire Building 101. power in fearless blue can be measured in number of slaves. anyone can conqure a C3, but not very many can conqure another player. the reason for this is the attack limit, but if your all alone and caught off guard you could find yourself on the wrong side of a losing battle. the only way to defend from a suprise attack is to be prepared with overwhelming force. to do that you will need to take on slaves. a slave is any country you conqure, each slave can be rebuilt into a strong country just like your main. federations are only benifical if they are in range of the war, if members are out of strat range they pose no threat. conquring slaves can be challenging and rebuilding slaves does take time, but within a month or two you should be able to conqure several countries. transfering population between countries allows one country to build a larger army. you can now transfer $20B between countries. slaves can be used as attack plateforms and cash cows. federations should be used for only your countries and maybe a friend that is in strat range. large empires could cover several regions with it's army and a federation could cover entire continents. it's my believe W3C wants you to attack C3's, but not other players. they don't want players to be eliminated from the game because they lost a war. they would rather have players lose only one or two countries to another player. total annilation is not the goal, which is why it's damn near impossible. several countries would be needed to totally annilate an enemy. I think that system of warfar is totally wrong if this is suppossed to be an interactive game. if they're raising the attack limit, I hope it's high enough to allow a real war. if you ask me, I think they should allow AAMB a chance at killing a few helicopters by allowing them to fire atleast once b4 they're slaughtered. this would atleast let you kill a few with a max attack. |
Pinnacles | Monday, February 02, 2004 - 07:27 am The war limit is annoying but you should be prepared before war. you mention interceptors but i dont think you mentioned how many they had. you should have had 10k fighters incase your opponent was lazy. But thats besides the point because war limits suck and should be removed for Fearless Blue. I also wonder why peaceful countries can exist in FB. |
Wartime Concubine Reborn | Monday, February 02, 2004 - 06:30 pm they had over 10k total, which is more than enough to stop anything anyone can do. I really didn't have time or the ability to buy 10k fighters intime to fight the war. as you can see I couldn't even build a proper offence and defence intime to fight both of them, thanks to spending limits I spent all my limits buying stuipid helio missiles. |
Wartime Concubine Reborn | Tuesday, February 03, 2004 - 01:08 am I also wonder why peaceful countries can exist in FB. I wonder if slaves can be made peacful with the rest of your empire remaining unpeaceful.... |
Pinnacles | Tuesday, February 03, 2004 - 01:54 pm FB is the war world so people should be playing on this world at their own risk, i have no idea why jozi has added the stupid war rules to FB as the other 3 worlds. Lets send Jozi emails complaining about stupid rules. |
Spassky | Thursday, February 05, 2004 - 02:22 am To the best of my knowledge, which is, granted, not based on experience, it is not possible to have an empire and have peaceful countries. |
Wartime Concubine | Thursday, February 05, 2004 - 03:13 am by this weekend I'll be able to test that. |
Nimzovich | Thursday, February 05, 2004 - 05:39 am What I said above is basically a reiteration (regurgitation?) of something I heard was the intention of W3C. Anyway, something else to vent about is that if a player is totally annihilated, they can just reregister somewhere else in the world. It's not that hard. Does W3C think everyone that loses all their countries isn't going to start over??? The price of living in a war world is having the looming risk of being destroyed in a war. For me that was true, but let's not get into that. I could probably set up a lasting defense in just a few hours, ordering it after I've been declared on and having it arrive before hostilities start. What kind of war world is that? |
Nimzovich | Thursday, February 05, 2004 - 05:40 am Oops, forgot that I was logged in under my enterprise -Nimz |
Pinnacles | Thursday, February 05, 2004 - 01:05 pm question to the web master......i was wondering why Fearless Blue has the same war rules as the other 3 worlds? As an aggressive world players should be there at their own risk and should expect to be attacked. webmaster reply.........You may be right but there are so many other countries, it is not a problem and implementing it differently is a big problem. There are many differences. on Fearless blue you can attack more often and the army is cheaper to maintain. Maybe i should have just asked about the war limits, but that was the reponse to an email i sent. |
Wartime Concubine | Thursday, February 05, 2004 - 05:55 pm in FB war is easier and cheaper and econ is easier to build. shouldn't the point of the war world be that war is harder to fight but the econ be easy to build and maintain? FB has no real challenge because it's the easiest world to play in. wars should be fought tooth and nail so to speak and be more frequent. |
Wartime Concubine | Friday, February 06, 2004 - 12:31 am is it fought or faught? I'm too lazy to look it up. |
Pinnacles | Friday, February 06, 2004 - 05:30 am Jozi just posted on the gr bb about raising the weapons limits, lets hope he does it |
Wartime Concubine | Friday, February 06, 2004 - 11:23 pm correction: a reset is 4 months long. |
Wartime Concubine | Saturday, February 07, 2004 - 12:28 am I'm gunna cry...you can't even kill a c3 without billions of attacks. drop the war index to 10.0 and each attack after that drops it .1%!!! that's 100 more attacks. now the god damn thing is stuck at 3.5%! I hate w3c, bunch of fuck'n monkey fuckers. |
Wartime Concubine | Saturday, February 07, 2004 - 12:52 am 6 attacks and it drops .2% only 2.0% left...at this rate I should have it down to 0 by the time my country resets. |
Wartime Concubine | Saturday, February 07, 2004 - 01:14 am down to .8 this is kinda boring |
Medieval Britain | Saturday, February 07, 2004 - 01:16 am very good war guide, but whats a DH?? |
Wartime Concubine | Saturday, February 07, 2004 - 01:27 am down to .3 and dropping .1 every 6 attacks. I know it's only been 2:45 hours but this is very boring and lame. |
Wartime Concubine | Saturday, February 07, 2004 - 01:28 am defence heliocopter. |
Wartime Concubine | Saturday, February 07, 2004 - 01:30 am You have won this war. You have taken over control of this country. about damn time. |
Wartime Concubine | Saturday, February 07, 2004 - 01:57 am The country still has a war damage of 3,028.07B $E lol |
Wartime Concubine | Saturday, February 07, 2004 - 01:59 am I wonder if slaves can be made peacful with the rest of your empire remaining unpeaceful.... nope, not possible. |
Spassky | Saturday, February 07, 2004 - 03:17 am I guess the test was completed successfully, then. |
La Republica de Ciganjur | Saturday, February 07, 2004 - 03:41 am w3c makes mistakes sometimes...often...alot... |
Pinnacles | Saturday, February 07, 2004 - 11:00 am You can tag your country as peaceful after you have been reset |
Cube 1of1 | Saturday, February 07, 2004 - 09:20 pm w3c doubled the production numbers for several offencive weapons. tanks from 150 to 300 bombers from 5 to 10 and several others. |
Wartime Concubine | Sunday, February 08, 2004 - 12:34 am there was a question about the auto-defend not working properly. If the president of The Kingdom of Mona alva is not available and does not log in, the automatic defense system will perform the defense in the best way it can. if you deploy forces then log-off your country will auto-defend in your absence. the draw back is you have to re-deploy all your defences again. |
Wartime Concubine | Monday, February 09, 2004 - 02:56 am the war against Hand of God 10 was much faster, less than an hour to kill this one. in the last war I attacked the bases and forts first, this time I stuck to the order shown above. attackes are much more fruitful if you attack the cities first, then the capitol, then the bases and forts, then attack towns until the coutnry is dead. I also lost fewer tanks and artillary. I hope this helps the rest of you in your efforts to expand your country. fight on romantic warriors. |
Wartime 3of1 | Tuesday, February 17, 2004 - 07:44 pm two of my three slaves are now ready to build offencive military after only about 8 days of occupation. according to the new rebel rules, both countries should have little rebel activity. this makes things interesting cuz I think for the last month of play time I have left I'll be taking every country I can, total wartime. I reset april 27th, btw. |
The Horde | Tuesday, February 17, 2004 - 09:21 pm Come get me :D |
Wartime Concubine | Wednesday, February 18, 2004 - 01:07 am I don't want your country. too many defence helicopters. |
Horde | Wednesday, February 18, 2004 - 04:05 pm yeah they are like roaches aren't they :/ |
Cube 1of1 | Thursday, February 19, 2004 - 12:56 am more like hornets. |
Penacles | Wednesday, April 14, 2004 - 04:10 pm Anyone mind helping me out? I am trying to eliminate a neighboring c3. What should I go in with and what should be my attack order? Particularly, how do I eliminate their missile defenses and air power. Thanks |
Penacles | Wednesday, April 14, 2004 - 04:13 pm Sorry, I'm a moron. Just read my answers in the first post. Please ignore my last post. I am wondering how to destroy their defensive short range missile batteries though. And wondering if I really need to do this. Thanks. |
Parmenia | Wednesday, April 14, 2004 - 06:37 pm it's not neccesary to destroy them in order to conquer the country |
Spassky | Thursday, April 15, 2004 - 04:17 am Killing SRMBs isn't necessary to conquer a country--I have conquered several with a very brute-forceish attack that just sent jeeps at a bunch of targets until the country was dead. Sure, I lost many jeeps, but it is a very simplistic way to take over a country. That said, killing SRMBs does help make the conquest easier. |